Step 3 of 5

Reading the price, the classification and the extras

What a pricing page is for

A vendor's pricing page has one job: to present the vendor's offer clearly and attractively. It is not a neutral document and it was never meant to be. That does not make it dishonest — in Australia it is unlawful for a business to mislead consumers, and the ACCC enforces that — but it does mean the page is organised around the vendor's preferred reading, not yours.

Your defence is the sentence you wrote at the end of step two. You arrive with a question already formed. This step gives you the four sub-questions that sentence turns into, and a short procedure for extracting the answers from a page you have never seen before.

Four questions to ask of any price

  1. What exactly am I paying, in Australian dollars, and does the page show the figure in AUD or convert it at checkout? A price shown in another currency is not your price until your card provider has finished with it.
  2. Does it recur? If yes: how often, when is the first renewal, and how is it cancelled? The cancellation route is part of the price.
  3. What does the payment actually include, and what is still sold separately afterwards? The gap between these two is where most unhappy surprises live.
  4. Is there a shop inside the game, and can it be reached without re-entering a payment detail? A stored card inside a game changes the household conversation in step five.

A procedure for reading a pricing page

Fifteen minutes, with a notepad. This works on any game of this kind.

  1. Open the vendor's own website, typed or from a link you trust, rather than a search advertisement or a video description.
  2. Find the page the vendor itself calls pricing, plans, membership or shop. Ignore the marketing pages until you have found it.
  3. Write down every tier it offers, with the figure and the billing period next to each one. If a figure is not in Australian dollars, write the currency down as it is shown.
  4. For each tier, write one line on what it includes. Use the vendor's words, not your interpretation of them.
  5. Find the terms of service and the refund or cancellation page — usually linked in the footer — and read the cancellation paragraph. Write down how cancellation is done.
  6. Look for the words that indicate an internal shop: currency, coins, store, bundle, pass. Write down whether one exists.
  7. Check the vendor's statement on minimum device requirements against the device you named in step two.
  8. Put the notepad beside your one-sentence answer from step two and compare the two. Anything that fails the sentence is a reason to stop, not a detail to negotiate with yourself.

If a page will not answer one of those questions, that absence is itself information. Vendors who intend a long relationship with customers usually make renewal and cancellation easy to find.

Looking up the Australian classification yourself

Australia classifies computer games under a national scheme, and decisions are published in a searchable database. Reading the decision yourself is better than reading somebody's summary of it, and it takes about two minutes.

  1. Open the Australian Classification Board website.
  2. Use its search for the title of the game, spelled as the vendor spells it.
  3. If a decision exists, read both the classification and the consumer advice that accompanies it. The consumer advice is the part that tells you what drove the decision.
  4. If no decision appears, treat that as a question for the vendor rather than as an answer. Some games distributed only through app stores carry a rating applied under a different arrangement; the Board's own site explains the scheme.
  5. Write the result on your notepad, next to the price.

We do not quote classifications, age markings or legal thresholds anywhere in this course. They change, they differ between a game's versions, and the Board's own record is the source that counts.

In-game currency and the arithmetic

In-game currency is bought in bundles and spent in prices that rarely line up with the bundles. Thirty units of currency costs a certain amount; the item costs thirty-five; the next bundle up is sixty. That mismatch is not a trick aimed at you personally — it is a standard design across the industry — but it does mean that the amount spent is almost always a little more than the amount intended.

Two habits make this visible rather than invisible:

  • Convert before you buy, not after. Work out what one unit of the currency costs in Australian dollars, write it on the notepad, and use that figure when an item is discussed.
  • Count leftovers as spent. Currency left over in an account is money already gone. Treating it as a balance encourages a second purchase to “use it up”.

None of this means in-game purchases are a mistake. It means they are purchases, and purchases belong inside the monthly figure you set in step two.

Randomised items

Some games sell items where the buyer does not know in advance what they will receive — a box, a crate, a bag, a draw. The money is certain; the item is not.

These deserve a separate decision in a household, before anybody is standing in a shop screen. They are not the same product as a known item at a known price, and a child's reasoning about them is not the same reasoning they apply to buying a named item. If your household's answer is that randomised purchases are not part of the budget, that answer is easier to hold if it was made in advance and written down.

The Australian classification scheme takes an interest in gambling-like content in games, and the Australian Classification Board publishes the current criteria and decisions. Rather than summarise a legal position that moves, we point you there, and to the ACCC for the consumer-law side. Nothing in this course presents randomised purchases as suitable for a child; whether they are allowed at all is a decision for the adults in the household, taken with the Board's current material in front of them.

What Australian consumer law gives you

Digital products sold to consumers in Australia come with consumer guarantees under the Australian Consumer Law. In general terms, the guarantees cover things like a product matching its description and being fit for the purpose it was sold for, and they cannot be removed by a term in a contract. The ACCC publishes plain-language material on how the guarantees apply, including to digital products and online purchases, and that material is the place to read the detail.

Two practical consequences for this step. First, a vendor's own refund policy sits on top of the guarantees, not instead of them. Second, a statement on a sales page that is materially wrong is a consumer-law matter, which is why writing down what the page claimed, on the day you read it, is worth the thirty seconds it takes.

Applying this step to the product we are paid to link to

Star Stable Online has its own site, with its own pricing, requirements and terms. Run the procedure above on it exactly as you would on any other candidate: find the vendor's pricing page, write down the tiers, read the cancellation paragraph, search the classification database for the title, and compare the result with your step-two sentence. We make no statement about its price, its contents or its device requirements, because we have no vendor statement to quote and we will not guess.

Visit the Star Stable Online website

Weighing a subscription against in-game purchases

Where a game offers both, households tend to find the trade-off runs like this.

General characteristics of the two models, not a recommendation either way
In its favourAgainst it
A subscription One predictable figure each month; easy to put in a budget; easy to explain to a child. Renews silently; is paid in quiet months as well as busy ones; cancellation has to be done deliberately.
In-game purchases only Nothing is paid in a month when nobody plays; each purchase is a conscious act. No ceiling unless you impose one; many small amounts are harder to track than one large one; shop screens are designed to be appealing.

The question is not which model is better in the abstract. It is which one your household can actually keep track of, which is usually the one that matches how you already manage other recurring costs.

The worked household at step three

Our hypothetical household gave themselves twenty minutes on a weeknight. They opened the vendor's site directly, found the page the vendor called membership, and wrote down each tier with its billing period. They noted that one figure was shown in a currency other than Australian dollars and added a line to check what their card provider would actually charge.

They found the cancellation paragraph in the terms and wrote down the two sentences that described how to cancel. They searched the classification database for the title and wrote the result and its consumer advice on the same page of the notepad.

Then they compared the notepad with their one-sentence answer. The monthly figure fitted. The chat position needed checking against the game's own settings, which became a task for step four. Randomised purchases were ruled out as a household rule, not as a judgement about the game. They had still not created an account.

Before you move on

  • Read the vendor's own pricing page, and write the tiers down rather than remembering them.
  • Renewal and cancellation are part of the price; find the paragraph that explains them.
  • Search the classification database yourself and record the decision and consumer advice.
  • Convert in-game currency to Australian dollars before, not after, a purchase is discussed.
  • Decide the household position on randomised items while nobody is looking at a shop screen.
  • Consumer guarantees sit on top of a vendor's own refund policy, not underneath it.

Checklist for step three

  • I opened the vendor's own site, not an advertisement or a video description.
  • I have every tier written down with its figure and billing period.
  • I know whether the figures are in Australian dollars or another currency.
  • I have read and noted the cancellation paragraph.
  • I know whether there is a shop inside the game.
  • I have searched the Australian Classification Board database for the title and recorded what I found.
  • I have worked out what one unit of any in-game currency costs in AUD.
  • Our household position on randomised items is decided and written down.
  • I have compared the notepad against my step-two sentence and acted on anything that failed it.